Posts tagged math
TI-83 Addition
Aug 1st
I’ve added a section to the site called “TI-83″ which contains just a couple of programs I’ve written for my graphing calculator over the years. A lot of these I wrote when I was in high school to assist me on quizzes and homework for algebra II and pre-calc. I’ve been finding myself relying more and more on my graphing calculator recently to solve complex equations–most recently was the Bernoulli Trials equation for my Discreet Mathematics class. Last session in school I damn near wrote a program that solved systems of equations using the Gauss-Jordan method, but then I realized that my graphing calculator already did this for me, so a program was not needed.
They’re all pretty small, but they might be worth grabbing. You’ll have to use your best judgement on using special math characters since keyboards and HTML don’t have them available for input/display. So for example instead of the square root sign that would normally be in a program or on a graphing calculator, I used “sqrt” and for something like the Greek letter Theta, i used <THETA> or (THETA). So the programs won’t port DIRECTLY into your calculator, you’ll have to use your discretion to make any modifications necessary.
Enjoy! *pushes glasses back up on nose with a single finger*
VGL Math – 2D/3D Video Game Math Library
Mar 25th
I decided to get bold and start another open source project. This time it is related to the math involved in developing 2D and 3D video games. The project is hosted at http://code.google.com/p/vglmath. I decided to deem it a “VGL community project”; VGL being the company I founded a few months ago.
I’m looking for any pointers, contributors, or experts to make improvements or recommendations to the code. So please check it out. If you’re interested in contributing, please send me an email at cale@caledunlap.com so I can add your Google account to the members list.
And if you haven’t already, check out http://www.venomgamelabs.com!