VGL Math

VGL Math is a small C++ math library I’m writing just for fun. It is a math library which handles a lot of common 2D/3D math that goes into writing video games. Everything from matrix math (rotation, translation, scaling), vectors (angle between, conversion from polar to cartesian, length, midpoint, etc.), to sphere and circle collision detection.

I’ve opened it up to the public so they can take a peek at it, or contribute; I’d like it if people contributed :) It is available at http://code.google.com/p/vglmath.

The “VGL” part in the name comes from the company I started (Venom Game Labs). I’m officially naming it a VGL “community project”, but so far I’m the only one that has contributed to it. If you feel like contributing, or have any recommendations on how to make improvements, please send me an email at [email protected] Thanks!