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	<title>Cale Dunlap &#187; Code</title>
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	<description>printf(&#34;Hello World\n&#34;);</description>
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		<title>Some Handy Visual C++ Pre-Processor Macros</title>
		<link>http://www.caledunlap.com/2011/10/some-handy-visual-c-pre-processor-macros/</link>
		<comments>http://www.caledunlap.com/2011/10/some-handy-visual-c-pre-processor-macros/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 22:56:46 +0000</pubDate>
		<dc:creator>Cale</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[cpp]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[preprocessor]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.caledunlap.com/?p=975</guid>
		<description><![CDATA[Over the last few years, I’ve been writing a lot of C++ that I’ve targeted for multiple platforms and/or multiple compilers. It has always been somewhat of a delicate  task to make C++ code portable,...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>VS2008 Solution Compile Error C2471 Hotfix</title>
		<link>http://www.caledunlap.com/2011/01/vs2008-solution-compile-error-c2471-hotfix/</link>
		<comments>http://www.caledunlap.com/2011/01/vs2008-solution-compile-error-c2471-hotfix/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 23:49:35 +0000</pubDate>
		<dc:creator>Cale</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Development Journal]]></category>
		<category><![CDATA[cpp]]></category>
		<category><![CDATA[hotfix]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[visual studio]]></category>

		<guid isPermaLink="false">http://www.caledunlap.com/?p=662</guid>
		<description><![CDATA[Incase anybody else out there is encountering the annoying Visual Studio 2008 bug where compiling a solution results in Error C2471 (can&#8217;t update debug database)&#8230; here&#8217;s the fix: http://code.msdn.microsoft.com/KB946040 For the longest time I chalked...]]></description>
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		<title>Factory Pattern in C++</title>
		<link>http://www.caledunlap.com/2010/10/factory-pattern-in-c/</link>
		<comments>http://www.caledunlap.com/2010/10/factory-pattern-in-c/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 06:50:29 +0000</pubDate>
		<dc:creator>Cale</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[design pattern]]></category>
		<category><![CDATA[factory]]></category>
		<category><![CDATA[singleton]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.caledunlap.com/?p=615</guid>
		<description><![CDATA[Up until now I never really used the factory pattern that often in C++. Recently I found a use for it in a project I was working on and since I found it useful for...]]></description>
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		<slash:comments>3</slash:comments>
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		<title>LINQ Audit Trail v2 &#8211; DoddleAudit</title>
		<link>http://www.caledunlap.com/2009/12/linq-audit-trail-v2-doddleaudit/</link>
		<comments>http://www.caledunlap.com/2009/12/linq-audit-trail-v2-doddleaudit/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 04:29:17 +0000</pubDate>
		<dc:creator>Cale</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[c#]]></category>

		<guid isPermaLink="false">http://www.caledunlap.com/?p=562</guid>
		<description><![CDATA[This looked like a link that was fairly re-post worthy. This is practically a must for any .NET + LINQ + MSSQL developer out there. Very neat way of doing audit trails in MSSQL with...]]></description>
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		<title>Gripes about Torque Game Engine on Windows 7</title>
		<link>http://www.caledunlap.com/2009/12/gripes-about-torque-game-engine-on-windows-7/</link>
		<comments>http://www.caledunlap.com/2009/12/gripes-about-torque-game-engine-on-windows-7/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 21:15:09 +0000</pubDate>
		<dc:creator>Cale</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[rant code torque windows7 unity udk]]></category>

		<guid isPermaLink="false">http://www.caledunlap.com/2009/12/gripes-about-torque-game-engine-on-windows-7/</guid>
		<description><![CDATA[So for my Bachelors degree, we’re using the Torque Game Engine to learn how to create assets and write basic scripts for a game engine… effectively creating a whole game. I’ve used Torque lightly in...]]></description>
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